Maya Tutorial Video

Self Study, Tutorial Video on CD - DVD. The tutor guides you using step-by-step examples. Learn directly from your own desk high quality training videos at an affordable price. It works on both PC and Mac.

These Maya tutorials introduce the novice to the amazing world of 3D, using clear and easy to follow practical examples in the form of high quality video tutorials that play right from your own desktop, even the absolute beginner we be creating professional 3D animations and effects within hours. There have been many books written on Maya, however due to the complexity of this application trying to master this software using even the best written explanation often causes more confusion than enlightenment, these tutorials provide clear step-by-step lessons using practical examples, all files that are used by the author on this training CD are also include. Releated titles Maya 8.5 Fundamentals.

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Maya Tutorial CD / DVD

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right on your own desktop.

Professionally created, comprehensive video based training that's easy to follow. At an unbelievable price.

Learn for FREE - NOW. To help you evaluate this training CD / DVD the first 3 chapters are available for free, click on any of the links below for a FREE DEMO.

Benefits
  • Professional Tuition from an Expert
  • Free Certificate with Each Tutorial
  • Works on PC or Mac
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Topics Covered on this Training Video Include:
Introduction
User Interface Basics
Visual Interactivity - Eyes
We hope you enjoyed the free videos above. To watch all this course including the chapters below please purchase the CD.
$99.95
Manual Interactivity - Hands
  • Mouse vs. Lower left Keyboard
  • The Select Tool - Shift vs. Ctrl
  • The Move Tool
  • The Rotate Tool
  • The Scale Tool
  • The Show Manipulator Tool
  • Pivots
Display Hotkeys
  • Object Specific Display Options (smoothness)
  • Window Specific Display Options (wire-frame to hardware-shaded)
Theoretical Foundations - What Is a Sphere?
  • Node-Based Hierarchy
  • The Hierarchy of the Surface
  • Transform Node Hierarchy
  • History vs. Hierarchy
Selection Masks
  • Object Mode Selection Masks
  • Component Mode Selection Masks
Modules
  • Modeling
  • Rendering
  • Animation
  • Dynamics
What is Modeling?
  • Digital Sculpture
  • Create Surfaces to be Rendered
  • Skins to be Animated
Nurbs vs. Polygons
  • Nurbs
  • Polygons
  • Why We are Working with Nurbs
Creating Curves and Curve Editing
  • Create CV Curve Tool
  • CV Curve Tool Explained
  • Open/Close and Reverse Curve
  • Snapping
  • Bugs and Preferences
Primitives
  • Types
  • Editing Using History
Creating Surfaces
  • Revolve
  • Creating other Surfaces in Maya
Editing Surfaces
  • Duplicate Tool
  • Selecting and Pulling CVs and Hulls
  • Inserting Isoparms
  • Rebuild Surfaces
  • Open/Close Surfaces
  • Attach/Detach Surfaces
  • Reverse Surface Direction
What is Rendering?
  • Applying Attributes to a Surface
  • Lighting a Scene to Create Atmosphere
Rendering Editors
  • Hypershade
  • Attribute Editor
  • Render View Window
  • Render Globals Window
Lighting a Scene / Adding Textures
  • Create Default Light
  • Create Point Light / Glow
  • Create Spot Light
  • Create Key Light
  • Create Spot Light for Back Light Effect
  • Create a Shadow Pattern
  • Create Fill Light / Finish Scene
  • Create Leather Texture
  • Create Sidewall / Shader
  • Rename Shader
  • Create Texture BumpMap (Photoshop)
  • Apply BumpMap Texture
  • Apply Texture to Wing and Tail Section
  • Create Glass-like Texture / Finish Scene
Materials
  • Common Material Attributes
  • Material Types
Textures and Utilities
  • Types of Textures
  • Textures Explained
  • Attributes of Textures
  • Types of Utilities
  • Attributes of Utilities
Lights
  • Types of Lights
  • Light Attributes Pt 1
  • Light Attributes Pt 2
  • Light Manipulators
Cameras
  • Types of Cameras
  • Camera Controls
What is Animation?
  • Animation Set-Up
  • Setting Keyframes to Describe Change Over Time
UI Review
  • Channel Box
  • Time Line
Animation Editors
  • Graph Editor
  • Dope Sheet
  • HyperGraph
  • Outliner
Set Up
  • Transform Node Hierarchy
  • Skeletal Hierarchy
  • IK Systems and Deformers
  • Facial Set Up
Animation Work Procedure
  • Set Up Scene / Move / Rotate / Scale
  • Set Keyframes - Scale
  • Set Keyframes For Ball Rotation
  • Analysis / Set Pp Timing
  • Tangents / Graph Editor
  • Graph Editor Continued
  • Editing Keyframes / Fine Tuning
  • Finish Scene / Play Blast
Maya in the Animation Industry
  • Modeler
  • Technical Director
  • Animator
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