Self Study, Tutorial Video on CD - DVD. The tutor guides you using step-by-step examples. Learn directly from your own desk high quality training videos at an affordable price. Works on both PC and Mac.
This comprehensive Game Design Tutorial Video is an excellent training CD on Character Development and is unlike any other training video series we offer. As a project-oriented course, it helps you learn several applications at once and helps you develop your own personalized workflow. 3D Animation expert tutor Michael Ingrassia focuses on getting you familiar with industry-standard tools: expert tips on Photoshop, Maya and zBrush are all included in the training video. First showing you how to properly configure the programs for 3D and modeling work, he then takes users through the basics of building a rough character. The process is presented one step at a time so you can follow along at your own pace. Gradually, more complex development technique is worked in so that by the end of the tutorial video , users have seen the professional design process from end to end. Work files are included to make it easy to follow along. Offered online via subscription or on Training CD / DVD, this tutorial video course is an invaluable resource for anyone wanting to learn 3D modeling as it applies to the film or video game industry. The learning is self-paced, and the quality of instruction is unmatched. Watch it right from your own desk or from practically any computer.
Associated Tutorials: Poser 8 Tutorial | Game Development - Unity 3D | Unity iPhone Game Development | Ailce Programming | Maya 2011 | 3D Studio Max Training | Maxwell Render
Game Design Tutorial CD / DVD
When you order this Game Design Video Tutorial CD You'll Receive...
Over 8 hours of high quality video-based training that walks you through
the program in easy to follow stages.
A training video that focuses on real life examples and teaches you
real life skills. These tutorials are
structured to increase not only your skills but also your earning potential.
With this Training Video you will...
Learn Game Design from a leading expert and quickly master
the skills required to work in a commercial environment.
Learn how to simplify your workflow and increase your productivity using tips and techniques of the pros. Ideal training for Beginners and Advanced users alike
Customer Comments
" Because the tutorial video used the same version of the program I had on my computer following along with the training was a snap. Thank you. "Michael Dupree, California
Game Design Tutorial CD / DVD
Create the best self-paced learning environment right on your own desktop.Professionally created, comprehensive video based training that's easy to follow. At an unbelievable price.

Topics Covered on this Training Course
- Intro to Maya

- Save, Export & Set Up Maya Projects

- Configuring Maya Settings & Preferences

- Learning to Navigate in Maya

- Configuring Your Tool Shelf

- How to Install External Scripts & Plugins

- Utilizing Maya Hot Keys

- Essential Maya Tools & Menus Lesson One

- Essential Maya Tools & Menus Lesson Two

- Configuring a Modeling Template

- Configuring the Weapon Template

- Understanding Box Modeling - Face Extrusion

- Image Based Modeling Lesson One

- Image Based Modeling Lesson Two

- Image Based Modeling Lesson Three

- Understanding Cylindrical Box Modeling Lesson One

- Understanding Cylindrical Box Modeling Lesson Two

- Adding More Details

- Finishing the Weapon Body

- Drawing the Bullet Cartridge

- Drawing the Grip Handle

- Drawing the Pump Handle

- Drawing the Trigger

- Finalizing the Model

- UV Editor Overview
- Working with Planar Projection Maps
- Working with the Automatic Mapping Tool
- Drawing Shells Using the Move & Sew Tool
- Applying a CheckerMap
- Assembling the Rifle UV Sets
- Using the Cylindrical Projection Trick
- Cleaning Up the UV Layout
- Taking a UV Snapshot for Export
- Coloring the Texture Map in Maya
- Working with a Basic Bump Map
- Transferring the Map Back to Character Development
- Working with the Transfer Map Tool
- Creating a New Color & Bump Map
- Applying Dirt & Grunge Detail Lesson One
- Applying Dirt & Grunge Detail Lesson Two
- Creating an nVidia Normal Map with Photoshop Filter
- Creating a Specularity Map
- Creating a Shadow Map - Ambient Occlusion Baked Map
- Applying the Ambient Occlusion Baked Map
- Cleaning Up the Texture Overlays
- Concluding Thoughts on Mapping
- Introduction to ZBrush Interface, Tools & Settings
- Basic Mesh Modification in ZBrush
- Using Divide / Crease & Sculpting Tools Lesson One
- Using Divide / Crease & Sculpting Tools Lesson Two
- Working with Brushes & Strokes
- Working with Masks
- Working with Alpha Masking Maps
- Generating an Alpha Mask Map
- Working with Polymesh & Subtools
- Activating the Symmetry Feature
- Painting with Projection Masks & Exporting with ZApp Link
- Intro to Working with Mesh & Templates
- Phase One - Establishing Mesh Blocks
- Phase One - Sculpting The Arm
- Phase One - Sculpting The Hand
- Phase Two - Working with Mesh Divisions
- Phase Three - Joining the Arm
- Phase Three - Constructing the Boot
- Breaking Apart the Mesh for Detail Modeling
- Adding Collar Detail
- Detailing the Chest & Back
- Sculpting Waist / Hips & Legs
- Sculpting the Arms & Hands
- Adding Boot Detail Lesson One
- Adding Boot Detail Lesson Two
- Making the Head Model
- Drawing an Eye Cavity Lesson One
- Drawing an Eye Cavity Lesson Two
- Detailing the Face
- Working with the Cranial Mesh
- Drawing the Neck
- Drawing the Ear Lesson One
- Drawing the Ear Lesson Two
- Creating the Cap & Respirator
- Finalizing the Head
- Working with Mesh Subdivision
- Creating Arm Subdivisions
- Separating the Arm UVs Lesson One
- Separating the Arm UVs Lesson Two
- Separating the Head UVs Lesson One
- Separating the Head UVs Lesson Two
- Separating the Head UVs Lesson Three
- Finalizing the Model
- Building the Head Alpha Mask
- Building the Skin Alpha Map
- Creating Underlying Muscles
- Applying Skin Texture & Wrinkles
- Adding Eyebrow & Skullcap Details
- Adding Alpha Stamping Details
- Using 3D layers to Add Scar Tissue
- Working with Polypaint
- Creating Flesh Temperature Zones
- Applying Detail & Shadows
- Working with Cavities
- Applying Burnishing & Highlights
- Finalizing Your Detail & Final Thoughts
- Understanding Polypaint Baking
- Creating Normals & Mesh Exports
- Creating Shaders in Maya
- Completing the Mesh
- Course Conclusion
- Tutor Bio
About this Game Design Training CD
| Title | Game Design |
| Tutor | Michael Ingrassia Other tutorials by Michael Ingrassia |
| Videos | 110 Lessons- Video run time: 8 hours |
| Compatibility | Vista, XP, Windows 7, Mac OSX |
| Released | 2009 |
| Availability | Immediate Dispatch |
| Price US / Canadian Sales | Only $99.95
|
| Closed Captions | Closed Captions are available on this title |
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