Carrara 6 Tutorial Video

Self Study, Carrara 6 Tutorial Video on CD - DVD. The tutor guides you using step-by-step examples. Learn directly from your own desk high quality training videos at an affordable price. Works on both PC and Mac.

These Carrara 6 Tutotial videos will give you the skills to create stunning models, amazing landscapes or realistic animated characters that exhibit life like physics. This training CD undertakes to teach using practical examples and a hands-on approach, all presented visually. No matter what your prior experience with Carrara or any other 3D design package these tutorials are easy to follow, and the visual nature of this training means the user retains more information with less effort. Whether your outputting to print, video, web or gaming creation, it's covered, just sit back and watch as the author guides you through, covering the basics right through to the advanced, all from the comfort of your own desk.By the conclusion of this video based Carrara training course you will have gained the knowledge to create, limited only by your imagination. .

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Carrara 6 Tutorial CD / DVD

Creates the perfect self-paced learning environment
on your own desktop.

Professionally created, comprehensive video based training that's easy to follow. At an unbelievable price.

Try for FREE - NOW. To help you evaluate this training CD / DVD the first 3 chapters are available for free, click on any of the links below for a FREE DEMO.

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Benefits
  • Professional Tuition by expert
  • Free Certificate with each Tutorial
  • Works on PC or Mac
Topics Covered on this Training Video Include:
Introduction
Interface
Using The Cameras
We hope you enjoyed the free videos above. To watch all this course including the chapters below please purchase the CD.
$99.95
Creating Scenes
  • Using the Universal Manipulator
  • Primitive Objects
  • Creating Text Objects
  • Formula Objects
  • Creating Plants with Carrara
  • Ocean Primitive
  • Exploring the Scene Wizard and Browser
  • Creating Your Own Carrara Library of Objects
  • Importing 3D Models in Carrara
Managing Scene Elements
  • Setting Up a Scene
  • Grouping / Nesting and Hotpoints
  • Moving / Scaling and Rotating
  • Aligning / Duplicating / Distributing and Spacing Objects
  • Using the Eye Dropper
  • Advanced Scene Management
Lighting a Scene
  • Scene Lighting Controls
  • Using the Distant Light
  • Using the Spot Light . 1
  • Using the Spot Light . 2
  • Using the Bulb Light
  • Using the Anything Glows Light
  • Environment Light Tool
  • Using the Shape and Tube Light
  • Master Lights
  • Moon and Sun Light
  • Best Methods For Lighting
  • Advanced Special Lighting Effects
  • Advanced HDRI and IBL lighting . 1
  • Advanced HDRI and IBL lighting . 2
  • Advanced Ambient Occlusion
Modifiers and Behaviors
  • Using Modifiers and Behaviors
  • Behaviors for Animation . 1
  • Behaviors for Animation . 2
The Carrara 6 Modelers
  • Comparing Spline / Vertex and Metaball Modelers
Spline Modeler
  • Creating Cross Sections
  • Creating a Jet Engine
  • Jet Engine Continued
  • Advanced Importing From Drawing Programs
  • Advanced Additional Imports
  • Carrara Extrusion Methods . 1
  • Extrusion Methods . 2 (with Compounds)
Vertex Modeler
  • Vertex Room Basics
  • Selecting Deleting Dissolving
  • Polylines Sweeps
  • Dynamic Extrusion
  • Lathing and Lofting
  • Tool Integration / Creasing / Smoothing
  • Linking / Polygon Tool / Tesselate and Add Tool
  • Boolean
  • Cut Tool
  • Subdivision Smoothing and Soft Selection
  • Symmetry Change and Drawing Plane
  • Carrara Edge Tools . 1
  • Edge Tools . 2
  • Pro Tool Modeling
  • Gordon / Coons / Ruled and Double
  • Bridge Tool
  • Advanced Displacement Painting . 1
  • Advanced Displacement Painting. 2
  • Advanced UV Mapping . 1
  • Advanced UV Mapping . 2
  • Advanced UV Mapping . 3
  • Advanced UV Mapping . 4
  • Advanced UV Mapping . 5
  • Advanced Morph Targets . 1
  • Advanced Morph Targets . 2
Metaball Modeler
  • Using the Metaball Modeler . 1
  • Using the Metaball Modeler . 2
Plant Modeler
  • Building Plants . 1
  • Building Plants . 2
  • Building Plants . 3
  • Building Plants . 4
  • Make a Bush
  • Advanced Custom Leaves . 1
  • Advanced Custom Leaves . 2
Creating Terrains and Skies
  • Introduction to Terrain Objects
  • Creating and Modifying a Terrain
  • Using the Map Editor
  • Terrain Shader
  • Creating Realistic Skies
Hair
  • Creating Hair . 1
  • Creating Hair . 2 (Groups)
  • Guide Hair and Density
  • Guide Hair and Curling
  • Guide Hair Addition Draping
  • Advanced Domain Selection
  • Advanced Symmetry and Hair Groups
  • Advanced Resets Styling Drapes
  • Advanced PostDrape Styling . 1
  • Advanced PostDrape Styling . 2
  • Advanced Shader Control
  • Advanced Texture Map Controls
Using the Replicators
  • What are the Two Replicators?
  • The Replicator . 1
  • The Replicator . 2
  • Animated Replicator
  • The Surface Replicator . 1
  • The Surface Replicator . 2
  • Advanced Shader Map Surface Rep
Using Shaders
  • Shader Introduction
  • Shader Tree and Basic Shader Functions
  • Using the Shader Tree and Applying Shaders
  • Mixer
  • Multichannel Mixer
  • Working With Texture Maps
  • Texture Maps / Reference Shader
  • Displacement Maps . 1
  • Displacement Maps . 2
  • Shader Domains and Layer Lists Domains. 1
  • Layer List Domains . 2
  • Layer List Domains . 3
  • Layer List Domains . 4
  • Layer List Domains. 5
  • Translucence
  • Subsurface Scattering. 1
  • Subsurface Scattering. 2
  • Transparency with Absorbtion 1
  • Transparency with Absorbtion. 2
  • Advanced Complex Shader Development
  • Advanced Animated Displacement Mapping. 1
  • Advanced Animated Displacement Mapping. 2
  • Advanced Refraction and Reflection. 1
  • Advanced Refraction and Reflection. 2
  • Advanced The Terrain Shader. 1
  • Advanced The Terrain Shader. 2
  • Advanced Elevation controls
  • Advanced Shader Plug-ins. 1
  • Advanced Shader Plug-ins. 2
Adding Natural and Environmental Elements
  • Using Particles. 1
  • Using Particles. 2
  • Using Particles. 3
  • Advanced Animating Particle Maps
  • Fire
  • Fountains
  • Fog
  • Adding Volumetric Clouds
Animating a Scene
  • Working With Keyframes
  • Tweeners
  • Carrara Motion Paths
  • Using Physics
  • Advanced NonLinear Animation
  • Advanced Timeline Graph Editor
  • Advanced Camera Animation and Effects
Character Animation
  • Basic Rigging
  • Inverse Kinematics in Carrara
  • Weightmap Painting
  • Bones with Symmetry. 1
  • Bones with Symmetry. 2
  • Motion for Organics. 1
  • Motion for Organics. 2
  • Motion Constraints For Robots
  • Advanced Rigging Morph Targets
Rendering
  • Best-methods For Rendering. 1
  • Best-methods For Rendering. 2
  • Choosing a Render Engine
  • Rendering Still Images
  • Rendering Animations
  • Rendering With Global Illumination
  • Ambient Occlusion
  • Rendering Irradiance Maps
  • Rendering Caustics
  • Rendering G-Buffers
  • Batch and Network Rendering
Conclusion
  • Wrap-Up and Resources
  • Contact Information
UK & Europe
Apex Web Media
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Bolton, BL7 9RZ
United Kingdom
T: 01204 592071
USA & Canada
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Open 8am - 5pm M to F (EST)
Tel - Toll free 1866 402 1903 ( USA )
Tel 434-878-4158
Fax 1 207 433 4356