Self Study, Tutorial Video on CD - DVD. Tutor Mark Bremmer guides you using step-by-step examples. Learn directly from your own desk high quality training videos at an affordable price. It works on both PC and Mac, this course is ideal for Beginners and Advanced users
These Carrara 6 Tutotial videos will give you the skills to create stunning models, amazing landscapes or realistic animated characters that exhibit life like physics. This training CD undertakes to teach using practical examples and a hands-on approach, all presented visually. No matter what your prior experience with Carrara or any other 3D design package these tutorials are easy to follow, and the visual nature of this training means the user retains more information with less effort. Whether your outputting to print, video, web or gaming creation, it's covered, just sit back and watch as the author guides you through, covering the basics right through to the advanced, all from the comfort of your own desk.By the conclusion of this video based Carrara training course you will have gained the knowledge to create, limited only by your imagination. . Watch our free Carrara 6 Tutorial Videos by clicking the blue lesson links below.
Carrara 6 Tutorial CD / DVD
Create the best self-paced learning environmentright on your own desktop.
Professionally created, comprehensive video based training that's easy to follow. At an unbelievable price.
Learn for FREE - NOW. To help you evaluate this training CD / DVD the first 3 chapters are available for free, click on any of the links below for a FREE DEMO.

- Professional Tuition from an Expert
- Free Certificate with Each Tutorial
- Works on PC or Mac

Introduction Interface
- Interface Tour

- Room Tour / Assembly . 1

- Room Tour / Assembly . 2

- Room Tour / Model

- Room Tour / Storyboard

- Room Tour / Texture

- Room Tour / Render

- Browser / Content Manager

- General 3D Best Methods

- Carrara Preferences

- The Three Basic Cameras

- Camera Properties . 1

- Camera Properties . 2

- Using Cameras For Navigating Your 3D Space

- Navigating With Track / Dolly / Pan / Bank Tools

- Advanced Motion Paths For Camera Movement

- Using the Universal Manipulator
- Primitive Objects
- Creating Text Objects
- Formula Objects
- Creating Plants with Carrara
- Ocean Primitive
- Exploring the Scene Wizard and Browser
- Creating Your Own Carrara Library of Objects
- Importing 3D Models in Carrara
- Setting Up a Scene
- Grouping / Nesting and Hotpoints
- Moving / Scaling and Rotating
- Aligning / Duplicating / Distributing and Spacing Objects
- Using the Eye Dropper
- Advanced Scene Management
- Scene Lighting Controls
- Using the Distant Light
- Using the Spot Light . 1
- Using the Spot Light . 2
- Using the Bulb Light
- Using the Anything Glows Light
- Environment Light Tool
- Using the Shape and Tube Light
- Master Lights
- Moon and Sun Light
- Best Methods For Lighting
- Advanced Special Lighting Effects
- Advanced HDRI and IBL lighting . 1
- Advanced HDRI and IBL lighting . 2
- Advanced Ambient Occlusion
- Using Modifiers and Behaviors
- Behaviors for Animation . 1
- Behaviors for Animation . 2
- Comparing Spline / Vertex and Metaball Modelers
- Creating Cross Sections
- Creating a Jet Engine
- Jet Engine Continued
- Advanced Importing From Drawing Programs
- Advanced Additional Imports
- Carrara Extrusion Methods . 1
- Extrusion Methods . 2 (with Compounds)
- Vertex Room Basics
- Selecting Deleting Dissolving
- Polylines Sweeps
- Dynamic Extrusion
- Lathing and Lofting
- Tool Integration / Creasing / Smoothing
- Linking / Polygon Tool / Tesselate and Add Tool
- Boolean
- Cut Tool
- Subdivision Smoothing and Soft Selection
- Symmetry Change and Drawing Plane
- Carrara Edge Tools . 1
- Edge Tools . 2
- Pro Tool Modeling
- Gordon / Coons / Ruled and Double
- Bridge Tool
- Advanced Displacement Painting . 1
- Advanced Displacement Painting. 2
- Advanced UV Mapping . 1
- Advanced UV Mapping . 2
- Advanced UV Mapping . 3
- Advanced UV Mapping . 4
- Advanced UV Mapping . 5
- Advanced Morph Targets . 1
- Advanced Morph Targets . 2
- Using the Metaball Modeler . 1
- Using the Metaball Modeler . 2
- Building Plants . 1
- Building Plants . 2
- Building Plants . 3
- Building Plants . 4
- Make a Bush
- Advanced Custom Leaves . 1
- Advanced Custom Leaves . 2
- Introduction to Terrain Objects
- Creating and Modifying a Terrain
- Using the Map Editor
- Terrain Shader
- Creating Realistic Skies
- Creating Hair . 1
- Creating Hair . 2 (Groups)
- Guide Hair and Density
- Guide Hair and Curling
- Guide Hair Addition Draping
- Advanced Domain Selection
- Advanced Symmetry and Hair Groups
- Advanced Resets Styling Drapes
- Advanced PostDrape Styling . 1
- Advanced PostDrape Styling . 2
- Advanced Shader Control
- Advanced Texture Map Controls
- What are the Two Replicators?
- The Replicator . 1
- The Replicator . 2
- Animated Replicator
- The Surface Replicator . 1
- The Surface Replicator . 2
- Advanced Shader Map Surface Rep
- Shader Introduction
- Shader Tree and Basic Shader Functions
- Using the Shader Tree and Applying Shaders
- Mixer
- Multichannel Mixer
- Working With Texture Maps
- Texture Maps / Reference Shader
- Displacement Maps . 1
- Displacement Maps . 2
- Shader Domains and Layer Lists Domains. 1
- Layer List Domains . 2
- Layer List Domains . 3
- Layer List Domains . 4
- Layer List Domains. 5
- Translucence
- Subsurface Scattering. 1
- Subsurface Scattering. 2
- Transparency with Absorbtion 1
- Transparency with Absorbtion. 2
- Advanced Complex Shader Development
- Advanced Animated Displacement Mapping. 1
- Advanced Animated Displacement Mapping. 2
- Advanced Refraction and Reflection. 1
- Advanced Refraction and Reflection. 2
- Advanced The Terrain Shader. 1
- Advanced The Terrain Shader. 2
- Advanced Elevation controls
- Advanced Shader Plug-ins. 1
- Advanced Shader Plug-ins. 2
- Using Particles. 1
- Using Particles. 2
- Using Particles. 3
- Advanced Animating Particle Maps
- Fire
- Fountains
- Fog
- Adding Volumetric Clouds
- Working With Keyframes
- Tweeners
- Carrara Motion Paths
- Using Physics
- Advanced NonLinear Animation
- Advanced Timeline Graph Editor
- Advanced Camera Animation and Effects
- Basic Rigging
- Inverse Kinematics in Carrara
- Weightmap Painting
- Bones with Symmetry. 1
- Bones with Symmetry. 2
- Motion for Organics. 1
- Motion for Organics. 2
- Motion Constraints For Robots
- Advanced Rigging Morph Targets
- Best-methods For Rendering. 1
- Best-methods For Rendering. 2
- Choosing a Render Engine
- Rendering Still Images
- Rendering Animations
- Rendering With Global Illumination
- Ambient Occlusion
- Rendering Irradiance Maps
- Rendering Caustics
- Rendering G-Buffers
- Batch and Network Rendering
- Wrap-Up and Resources
- Contact Information
About this Carrara 6 Training CD
| Title : | Carrara 6 |
|---|---|
| Tutor : | Mark Bremmer
Other tutorials by Mark Bremmer |
| Videos : | 184 Lessons- Video run time: 19 Hours |
| Delivery time: | Only 3 working days |
| Compatibility: | Vista, 2000, XP, Windows 7, Mac OS, OSX |
| Released | 2008 |
| Work files | Yes |
| Price Australia / New Zealand & Asia | AUD $149.95 (+ $10.00 Shipping ) |
132 In Stock

- Learn Carrara 6 from an accredited expert in days.
- Ideal for beginners, these easy to follow videos offer visual clarity.
- Master a full application from basics to advanced for a fraction of the cost of classroom based training, and faster than with a manual.
- Unique teaching method that offers accelerated learning and high retention.
- Used by many large companies, schools, universities,
click to see some of our customers. - Learn from your own desk at a speed that suits you.
- It's cost effective tuition from leading expert tutors.
- Learn at your own pace; training can be stopped, rewound or fast forwarded as required.
- These High Quality Tutorial Videos are on CD / DVD or Online and PC / Mac Compatible. It's Simply the best tuition at an affordable price
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