Carrara 6 Tutorials

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Highly Effective Carrara 6 tutorials on video CD, learn from your own desk at a pace that suits you. Low cost high quality training at an affordable price. Works on PC and Mac.

 

These Carrara 6 Tutotials will give you the skills to create stunning models, amazing landscapes or realistic animated characters that exhibit life like physics. This training undertakes to teach using practical examples and a hands-on approach, all presented visually. No matter what your prior experience with Carrara or any other 3D design package these tutorials are easy to follow, and the visual nature of this training means the user retains more information with less effort. Whether your outputting to print, video, web or gaming creation, it’s covered, just sit back and watch as the author guides you through, covering the basics right through to the advanced, all from the comfort of your own desk.By the conclusion of this Carrara training course you will have gained the knowledge to create, limited only by your imagination.
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Carrara 6 Training CD / DVD Contents
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Introduction  Introduction / Terminology / Scope Demo
 New in Carrara Pro 6 pt. 1 Demo
 New In Carrara Pro 6 pt. 2 Demo

Interface  Interface Tour Demo
 Room Tour / Assembly pt. 1 Demo
 Room Tour / Assembly pt. 2 Demo
 Room Tour / Model Demo
 Room Tour / Storyboard Demo
 Room Tour / Texture Demo
 Room Tour / Render Demo
 Browser / Content Manager Demo
 General 3D Best Methods Demo
 Preferences Demo

Using The Cameras  The Three Basic Cameras Demo
 Camera Properties pt. 1 Demo
 Camera Properties pt. 2 Demo
 Using Cameras For Navigating Your 3D Space Demo
 Navigating With Track / Dolly / Pan / Bank Tools Demo
 Advanced Motion Paths For Camera Movement Demo

We hope you enjoyed the free videos above. To watch all this course including the chapters below please purchase the CD.
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Creating Scenes  Using the Universal Manipulator
 Primitive Objects
 Creating Text Objects
 Formula Objects
 Creating Plants
 Ocean Primitive
 Exploring the Scene Wizard and Browser
 Creating Your Own Carrara Library of Objects
 Importing 3D Models

Managing Scene Elements  Setting Up a Scene
 Grouping / Nesting and Hotpoints
 Moving / Scaling and Rotating
 Aligning / Duplicating / Distributing and Spacing Objects
 Using the Eye Dropper
 Advanced Scene Management

Lighting a Scene  Scene Lighting Controls
 Using the Distant Light
 Using the Spot Light pt. 1
 Using the Spot Light pt. 2
 Using the Bulb Light
 Using the Anything Glows Light
 Environment Light Tool
 Using the Shape and Tube Light
 Master Lights
 Moon and Sun Light
 Best Methods For Lighting
 Advanced Special Lighting Effects
 Advanced HDRI and IBL lighting pt. 1
 Advanced HDRI and IBL lighting pt. 2
 Advanced Ambient Occlusion

Modifiers and Behaviors  Using Modifiers and Behaviors
 Behaviors for Animation pt. 1
 Behaviors for Animation pt. 2

The Carrara 6 Modelers  Comparing Spline / Vertex and Metaball Modelers

Spline Modeler  Creating Cross Sections
 Creating a Jet Engine
 Jet Engine Continued
 Advanced Importing From Drawing Programs
 Advanced Additional Imports
 Extrusion Methods pt. 1
 Extrusion Methods pt. 2 (with Compounds)

Vertex Modeler  Vertex Room Basics
 Selecting Deleting Dissolving
 Polylines Sweeps
 Dynamic Extrusion
 Lathing and Lofting
 Tool Integration / Creasing / Smoothing
 Linking / Polygon Tool / Tesselate and Add Tool
 Boolean
 Cut Tool
 Subdivision Smoothing and Soft Selection
 Symmetry Change and Drawing Plane
 Edge Tools pt. 1
 Edge Tools pt. 2
 Pro Tool Modeling
 Gordon / Coons / Ruled and Double
 Bridge Tool
 Advanced Displacement Painting pt. 1
 Advanced Displacement Painting pt. 2
 Advanced UV Mapping pt. 1
 Advanced UV Mapping pt. 2
 Advanced UV Mapping pt. 3
 Advanced UV Mapping pt. 4
 Advanced UV Mapping pt. 5
 Advanced Morph Targets pt. 1
 Advanced Morph Targets pt. 2

Metaball Modeler  Using the Metaball Modeler pt. 1
 Using the Metaball Modeler pt. 2

Plant Modeler  Building Plants pt. 1
 Building Plants pt. 2
 Building Plants pt. 3
 Building Plants pt. 4
 Make a Bush
 Advanced Custom Leaves pt. 1
 Advanced Custom Leaves pt. 2

Creating Terrains and Skies  Introduction to Terrain Objects
 Creating and Modifying a Terrain
 Using the Map Editor
 Terrain Shader
 Creating Realistic Skies

Hair  Creating Hair pt. 1
 Creating Hair pt. 2 (Groups)
 Guide Hair and Density
 Guide Hair and Curling
 Guide Hair Addition Draping
 Advanced Domain Selection
 Advanced Symmetry and Hair Groups
 Advanced Resets Styling Drapes
 Advanced PostDrape Styling pt. 1
 Advanced PostDrape Styling pt. 2
 Advanced Shader Control
 Advanced Texture Map Controls

Using the Replicators  What are the Two Replicators?
 The Replicator pt. 1
 The Replicator pt. 2
 Animated Replicator
 The Surface Replicator pt. 1
 The Surface Replicator pt. 2
 Advanced Shader Map Surface Rep

Using Shaders  Shader Introduction
 Shader Tree and Basic Shader Functions
 Using the Shader Tree and Applying Shaders
 Mixer
 Multichannel Mixer
 Working With Texture Maps
 Texture Maps / Reference Shader
 Displacement Maps pt. 1
 Displacement Maps pt. 2
 Shader Domains and Layer Lists Domains pt. 1
 Layer List Domains pt. 2
 Layer List Domains pt. 3
 Layer List Domains pt. 4
 Layer List Domains pt. 5
 Translucence
 Subsurface Scattering pt. 1
 Subsurface Scattering pt. 2
 Transparency with Absorbtion pt 1
 Transparency with Absorbtion pt. 2
 Advanced Complex Shader Development
 Advanced Animated Displacement Mapping pt. 1
 Advanced Animated Displacement Mapping pt. 2
 Advanced Refraction and Reflection pt. 1
 Advanced Refraction and Reflection pt. 2
 Advanced The Terrain Shader pt. 1
 Advanced The Terrain Shader pt. 2
 Advanced Elevation controls
 Advanced Shader Plug-ins pt. 1
 Advanced Shader Plug-ins pt. 2

Adding Natural and Environmental Elements  Using Particles pt. 1
 Using Particles pt. 2
 Using Particles pt. 3
 Advanced Animating Particle Maps
 Fire
 Fountains
 Fog
 Adding Volumetric Clouds

Animating a Scene  Working With Keyframes
 Tweeners
 Motion Paths
 Using Physics
 Advanced NonLinear Animation
 Advanced Timeline Graph Editor
 Advanced Camera Animation and Effects

Character Animation  Basic Rigging
 Inverse Kinematics
 Weightmap Painting
 Bones with Symmetry pt. 1
 Bones with Symmetry pt. 2
 Motion for Organics pt. 1
 Motion for Organics pt. 2
 Motion Constraints For Robots
 Advanced Rigging Morph Targets

Rendering  Best-methods For Rendering pt. 1
 Best-methods For Rendering pt. 2
 Choosing a Render Engine
 Rendering Still Images
 Rendering Animations
 Rendering With Global Illumination
 Ambient Occlusion
 Rendering Irradiance Maps
 Rendering Caustics
 Rendering G-Buffers
 Batch and Network Rendering

Conclusion  Wrap-Up and Resources
 Contact Information

Carrara 6 Training CD Information

Title : Carrara 6
Tutor : Mark Bremmer
Other tutorials and training by this author
Movies : 184 Lessons- Video run time: 19 Hours
Availability : Immediate Dispatch
Compatibility: Vista, 98, 2000, NT, XP, Mac OS, OSX
Released 2008-03-26
Work files Yes
Price US / Canadian Sales $99.95

126 In Stock

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