Macromedia Flash ActionScripting 2 OOP Tutorial Video

Self Study, Tutorial Video on CD - DVD. The tutor guides you using step-by-step examples. Learn directly from your own desk high quality training videos at an affordable price. It works on both PC and Mac.

These Macromedia ActionScripting tutorials cover in-depth version two of this powerful programming language and focus on using OOP (  Object Oriented Programming ) within the Flash environment. OOP is intended to aid in the development of large and complex procedural programming, it allows the programmer to create self contained interacting modules. This Flash ActionScripting tutorial shows how to use the correct syntax to build your own applications within flash. This training video is not intended for beginners and users should at least have an fundamental knowledge of using basic ActionScripting and Flash before purchasing this training course. If you are new to Flash you should first view the Flash MX tutorials this will give you a basic understanding of the application before moving on to the complexities of programming. .

try for free

ActionScript 2 OOP Tutorial CD / DVD

Create the best self-paced learning environment
right on your own desktop.

Professionally created, comprehensive video based training that's easy to follow. At an unbelievable price.

Learn for FREE - NOW. To help you evaluate this training CD / DVD the first 3 chapters are available for free, click on any of the links below for a FREE DEMO.

Problems Playing the Demos?
Benefits
  • Professional Tuition from an Expert
  • Free Certificate with Each Tutorial
  • Works on PC or Mac
Just Released This Week
Apple Logic Pro 9 tutorial video
Logic Pro 9 Tutorial Video »
Topics Covered on this Training Video Include:
Getting Started
Introduction To OOP
Creating Classes & Class Hierarchies
We hope you enjoyed the free videos above. To watch all this course including the chapters below please purchase the CD.
$99.95
Maintaining & Extending Classes
  • Introduction
  • Building Class Hierarchies
  • The PersistentShape Class Pt.1
  • The PersistentShape Class Pt.2
  • The PersistentShape Class Pt.3
  • Abstract Methods/Static Members/Hierarchies
  • Classes as Contracts/Override/Polymorphism
  • Reusing Base Class Behaviors with Super
  • Overloading Not Allowed
  • Guidelines for Class Derivation
  • Dynamic Classes Pt.1
  • Dynamic Classes Pt.2
  • Interfaces
  • Static Members Stick Together
Information Hiding
  • Introduction Pt.1
  • Introduction Pt.2
  • Implicit get & set Methods
  • Overriding Implicit get & set Methods
  • Creating Read-Only Properties Pt.1
  • Creating Read-Only Properties Pt.2
  • Creating Read-Only Properties Pt.3
  • Creating Read-Only Properties Pt.4
  • Do It Once
Prototype & Instance Members
  • Prototype Members Pt.1
  • Prototype Members Pt.2
  • Prototype Members Pt.3
  • Identifying a Local Property
  • Identifying an Object Prototype
  • Prototype Members for Built-in Classes
  • You Cannot Delete get/set Properties Pt.1
  • You Cannot Delete get/set Properties Pt.2
  • You Cannot Delete get/set Properties Pt.3
  • Why You Cannot Delete get/set Properties
Assigning Class In The Library
  • Classpath Revisited
  • Introduction Pt.1
  • Introduction Pt.2
  • Assigning Class with the Linkage Pt.1
  • Assigning Class with the Linkage Pt.2
  • Debugging Techniques Pt.1
  • Debugging Techniques Pt.2
  • Debugging Techniques Pt.3
  • Assigning Class with Component Definition
Events & Listeners
  • Introduction
  • AsBroadcaster Pt.1
  • AsBroadcaster Pt.2
  • AsBroadcaster Pt.3
  • AsBroadcaster Pt.4
  • AsBroadcaster Pt.5
  • AsBroadcaster Pt.6
  • AsBroadcaster Pt.7
  • Debugging with Codeless FLAs
  • EventDispatcher Pt.1
  • EventDispatcher Pt.2
  • EventDispatcher Pt.3
  • EventDispatcher Pt.4
  • Storing Component Class Files
  • Library Naming Conflicts
  • CreateClassObject() Pt.1
  • CreateClassObject() Pt.2
  • CreateClassObject() Pt.3
  • CreateClassObject() Pt.4
  • CreateClassObject() Pt.5
Mix-Ins
  • Introduction
  • Icecream/Sprinkles/Almonds with Inheritance
  • Icecream/Sprinkles/Almonds with Mix-Ins Pt.1
  • Icecream/Sprinkles/Almonds with Mix-Ins Pt.2
  • UIObjectExtensions.as
  • UIEventDispatcher.as/EventDispatcher.as
  • TreeDataProvider.as/Tree.as
  • Lights/Camera/ActionScript Pt.1
  • Lights/Camera/ActionScript Pt.2
  • Lights/Camera/ActionScript Pt.3
  • Lights/Camera/ActionScript Pt.4
  • Lights/Camera/ActionScript Pt.5
  • Lights/Camera/ActionScript Pt.6
  • Lights/Camera/ActionScript Pt.7
  • Lights/Camera/ActionScript Pt.8
  • Lights/Camera/ActionScript Pt.9
  • Lights/Camera/ActionScript Pt.10
  • Lights/Camera/ActionScript Pt.11
  • When to Use Mix-Ins
  • Using #include Instead of Mix-Ins
  • The MovieClip._alpha property
Bonus Sample Application
  • Nasty Pt.1
  • Nasty Pt.2
  • Nasty Pt.3
  • Nasty Pt.4
Wrapping Up
  • Where to Go From Here
Credits
  • About the Author
UK & Europe
Apex Web Media
PO Box 398
Bolton, BL7 9RZ
United Kingdom
T: 01204 592071
USA & Canada
600 17th Street, Suite 2800, Denver CO 80202
Open 8am - 5pm M to F (EST)
Tel - Toll free 1866 402 1903 ( USA )
Tel 434-878-4158
Fax 1 207 433 4356