Macromedia Flash ActionScripting 2 OOP Tutorials

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Highly Effective ActionScript 2 OOP tutorials on video CD, learn from your own desk at a pace that suits you. Low cost high quality training at an affordable price. Works on PC and Mac.

 

These Macromedia ActionScripting tutorials cover in-depth version two of this powerful programming language and focus on using OOP (  Object Oriented Programming ) within the Flash environment. OOP is intended to aid in the development of large and complex procedural programming, it allows the programmer to create self contained interacting modules. This Flash ActionScripting tutorial shows how to use the correct syntax to build your own applications within flash. This training video is not intended for beginners and users should at least have an fundamental knowledge of using basic ActionScripting and Flash before purchasing this training course. If you are new to Flash you should first view the Flash MX tutorials this will give you a basic understanding of the application before moving on to the complexities of programming.
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ActionScript 2 OOP Training CD / DVD Contents
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Getting Started  What You Should Know Demo
 ActionScript 2 & Flash Player Demo
 Overview Demo
 How to Do These Tutorials Demo
Introduction To OOP  Object-Oriented Programming Demo
 The Object Demo
 The Class Pt.1 Demo
 The Class Pt.2 Demo
 Instantiation Demo
 Determining an Object's Class Demo
 Creating Custom Classes Demo
Creating Classes & Class Hierarchies Classpath/Packages/Import Pt.1 Demo
 Classpath/Packages/Import Pt.2 Demo
 Code-Sharing - Composition Pt.1 Demo
 Code-Sharing - Composition Pt.2 Demo
 Code-Sharing - Inheritance Pt.1 Demo
 Code-Sharing - Inheritance Pt.2 Demo
 A Star is Born Pt.1 Demo
 A Star is Born Pt.2 Demo
 A Star is Born Pt.3 Demo
A Star is Born Pt.4 Demo
 A Star is Born - Further Study Demo
 The Call Stack Demo
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Maintaining & Extending Classes Introduction
Building Class Hierarchies
The PersistentShape Class Pt.1
The PersistentShape Class Pt.2
The PersistentShape Class Pt.3
Abstract Methods/Static Members/Hierarchies
Classes as Contracts/Override/Polymorphism
Reusing Base Class Behaviors with Super
Overloading Not Allowed
Guidelines for Class Derivation
Dynamic Classes Pt.1
Dynamic Classes Pt.2
Interfaces
Static Members Stick Together
Information Hiding Introduction Pt.1
Introduction Pt.2
Implicit get & set Methods
Overriding Implicit get & set Methods
Creating Read-Only Properties Pt.1
Creating Read-Only Properties Pt.2
Creating Read-Only Properties Pt.3
Creating Read-Only Properties Pt.4
Do It Once
Prototype & Instance Members Prototype Members Pt.1
Prototype Members Pt.2
Prototype Members Pt.3
Identifying a Local Property
Identifying an Object Prototype
Prototype Members for Built-in Classes
You Cannot Delete get/set Properties Pt.1
You Cannot Delete get/set Properties Pt.2
You Cannot Delete get/set Properties Pt.3
Why You Cannot Delete get/set Properties
Assigning Class In The Library Classpath Revisited
Introduction Pt.1
Introduction Pt.2
Assigning Class with the Linkage Pt.1
Assigning Class with the Linkage Pt.2
Debugging Techniques Pt.1
Debugging Techniques Pt.2
Debugging Techniques Pt.3
Assigning Class with Component Definition
Events & Listeners Introduction
AsBroadcaster Pt.1
AsBroadcaster Pt.2
AsBroadcaster Pt.3
AsBroadcaster Pt.4
AsBroadcaster Pt.5
AsBroadcaster Pt.6
AsBroadcaster Pt.7
Debugging with Codeless FLAs
EventDispatcher Pt.1
EventDispatcher Pt.2
EventDispatcher Pt.3
EventDispatcher Pt.4
Storing Component Class Files
Library Naming Conflicts
CreateClassObject() Pt.1
CreateClassObject() Pt.2
CreateClassObject() Pt.3
CreateClassObject() Pt.4
CreateClassObject() Pt.5
Mix-Ins Introduction
Icecream/Sprinkles/Almonds with Inheritance
Icecream/Sprinkles/Almonds with Mix-Ins Pt.1
Icecream/Sprinkles/Almonds with Mix-Ins Pt.2
UIObjectExtensions.as
UIEventDispatcher.as/EventDispatcher.as
TreeDataProvider.as/Tree.as
Lights/Camera/ActionScript Pt.1
Lights/Camera/ActionScript Pt.2
Lights/Camera/ActionScript Pt.3
Lights/Camera/ActionScript Pt.4
Lights/Camera/ActionScript Pt.5
Lights/Camera/ActionScript Pt.6
Lights/Camera/ActionScript Pt.7
Lights/Camera/ActionScript Pt.8
Lights/Camera/ActionScript Pt.9
Lights/Camera/ActionScript Pt.10
Lights/Camera/ActionScript Pt.11
When to Use Mix-Ins
Using #include Instead of Mix-Ins
The MovieClip._alpha property
Bonus Sample Application Nasty Pt.1
Nasty Pt.2
Nasty Pt.3
Nasty Pt.4
Wrapping Up Where to Go From Here
Credits About the Author

ActionScript 2 OOP Training CD Information

Title : ActionScript 2 OOP
Tutor : Michael Hurwicz
Other tutorials and training by this author
Movies : 111 Lessons- Video run time: 6 Hours
Availability : Immediate Dispatch
Compatibility: Vista, 98, 2000, NT, XP, Mac OS, OSX
Released 2004-11-24
Work files Yes
Price US / Canadian Sales $99.95

924 In Stock

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