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These Macromedia ActionScripting tutorials cover in-depth version two of this powerful programming language and focus on using OOP ( Object Oriented Programming ) within the Flash environment. OOP is intended to aid in the development of large and complex procedural programming, it allows the programmer to create self contained interacting modules. This Flash ActionScripting tutorial shows how to use the correct syntax to build your own applications within flash. This training video is not intended for beginners and users should at least have an fundamental knowledge of using basic ActionScripting and Flash before purchasing this training course. If you are new to Flash you should first view the Flash MX tutorials this will give you a basic understanding of the application before moving on to the complexities of programming.
Associated Tutorials: Adobe Flash CS4 | Ruby on Rails | XML | MYSQL | Microsoft Visual Basic 2008 | ActionScript 3 | After Effects CS5 Tutorial
ActionScript 2 OOP Tutorial CD / DVD
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Over 6 hours of high quality video-based training that walks you through
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A training video that focuses on real life examples and teaches you
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ActionScript 2 OOP Tutorial CD / DVD
Create the best self-paced learning environment right on your own desktop.Professionally created, comprehensive video based training that's easy to follow. At an unbelievable price.

Topics Covered on this Training Course
- Object-Oriented Programming

- The Object

- The Class Lesson1

- The Class Lesson2

- Instantiation

- Determining an Object's Class

- Creating Custom Classes

- Classpath/Packages/Import Lesson1

- Classpath/Packages/Import Lesson2

- Code-Sharing - Composition Lesson1

- Code-Sharing - Composition Lesson2

- Code-Sharing - Inheritance Lesson1

- Code-Sharing - Inheritance Lesson2

- A Star is Born Lesson1

- A Star is Born Lesson2

- A Star is Born Lesson3

- A Star is Born Lesson4

- A Star is Born - Further Study

- The Call Stack

- Introduction
- Building Class Hierarchies
- The PersistentShape Class Lesson1
- The PersistentShape Class Lesson2
- The PersistentShape Class Lesson3
- Abstract Methods/Static Members/Hierarchies
- Classes as Contracts/Override/Polymorphism
- Reusing Base Class Behaviors with Super
- Overloading Not Allowed
- Guidelines for Class Derivation
- Dynamic Classes Lesson1
- Dynamic Classes Lesson2
- Interfaces
- Static Members Stick Together
- Introduction Lesson1
- Introduction Lesson2
- Implicit get & set Methods
- Overriding Implicit get & set Methods
- Creating Read-Only Properties Lesson1
- Creating Read-Only Properties Lesson2
- Creating Read-Only Properties Lesson3
- Creating Read-Only Properties Lesson4
- Do It Once
- Prototype Members Lesson1
- Prototype Members Lesson2
- Prototype Members Lesson3
- Identifying a Local Property
- Identifying an Object Prototype
- Prototype Members for Built-in Classes
- You Cannot Delete get/set Properties Lesson1
- You Cannot Delete get/set Properties Lesson2
- You Cannot Delete get/set Properties Lesson3
- Why You Cannot Delete get/set Properties
- Classpath Revisited
- Introduction Lesson1
- Introduction Lesson2
- Assigning Class with the Linkage Lesson1
- Assigning Class with the Linkage Lesson2
- Debugging Techniques Lesson1
- Debugging Techniques Lesson2
- Debugging Techniques Lesson3
- Assigning Class with Component Definition
- Introduction
- AsBroadcaster Lesson1
- AsBroadcaster Lesson2
- AsBroadcaster Lesson3
- AsBroadcaster Lesson4
- AsBroadcaster Lesson5
- AsBroadcaster Lesson6
- AsBroadcaster Lesson7
- Debugging with Codeless FLAs
- EventDispatcher Lesson1
- EventDispatcher Lesson2
- EventDispatcher Lesson3
- EventDispatcher Lesson4
- Storing Component Class Files
- Library Naming Conflicts
- CreateClassObject() Lesson1
- CreateClassObject() Lesson2
- CreateClassObject() Lesson3
- CreateClassObject() Lesson4
- CreateClassObject() Lesson5
- Introduction
- Icecream/Sprinkles/Almonds with Inheritance
- Icecream/Sprinkles/Almonds with Mix-Ins Lesson1
- Icecream/Sprinkles/Almonds with Mix-Ins Lesson2
- UIObjectExtensions.as
- UIEventDispatcher.as/EventDispatcher.as
- TreeDataProvider.as/Tree.as
- Lights/Camera/ActionScript Lesson1
- Lights/Camera/ActionScript Lesson2
- Lights/Camera/ActionScript Lesson3
- Lights/Camera/ActionScript Lesson4
- Lights/Camera/ActionScript Lesson5
- Lights/Camera/ActionScript Lesson6
- Lights/Camera/ActionScript Lesson7
- Lights/Camera/ActionScript Lesson8
- Lights/Camera/ActionScript Lesson9
- Lights/Camera/ActionScript Lesson10
- Lights/Camera/ActionScript Lesson11
- When to Use Mix-Ins
- Using #include Instead of Mix-Ins
- The MovieClip._alpha property
- Nasty Lesson1
- Nasty Lesson2
- Nasty Lesson3
- Nasty Lesson4
- Where to Go From Here
- About the Author
About this ActionScript 2 OOP Training CD
| Title | ActionScript 2 OOP |
| Tutor | Michael Hurwicz Other tutorials by Michael Hurwicz |
| Videos | 111 Lessons- Video run time: 6 hours |
| Compatibility | Vista, XP, Windows 7, Mac OSX |
| Released | 2004 |
| Work files | Yes |
| Availability | Immediate Dispatch |
| Price US / Canadian Sales | Only $99.95
|
| Closed Captions | Closed Captions are not Enabled on this title |
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