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These Macromedia ActionScripting tutorials cover in-depth version two of this powerful programming language and focus on using OOP ( Object Oriented Programming ) within the Flash environment. OOP is intended to aid in the development of large and complex procedural programming, it allows the programmer to create self contained interacting modules. This Flash ActionScripting tutorial shows how to use the correct syntax to build your own applications within flash. This training video is not intended for beginners and users should at least have an fundamental knowledge of using basic ActionScripting and Flash before purchasing this training course. If you are new to Flash you should first view the Flash MX tutorials this will give you a basic understanding of the application before moving on to the complexities of programming. .
ActionScript 2 OOP Tutorial CD / DVD
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- Works on PC or Mac

Getting Started
Introduction To OOP
- Object-Oriented Programming

- The Object

- The Class Pt.1

- The Class Pt.2

- Instantiation

- Determining an Object's Class

- Creating Custom Classes

Creating Classes & Class Hierarchies
- Classpath/Packages/Import Pt.1

- Classpath/Packages/Import Pt.2

- Code-Sharing - Composition Pt.1

- Code-Sharing - Composition Pt.2

- Code-Sharing - Inheritance Pt.1

- Code-Sharing - Inheritance Pt.2

- A Star is Born Pt.1

- A Star is Born Pt.2

- A Star is Born Pt.3

- A Star is Born Pt.4

- A Star is Born - Further Study

- The Call Stack

Maintaining & Extending Classes
- Introduction
- Building Class Hierarchies
- The PersistentShape Class Pt.1
- The PersistentShape Class Pt.2
- The PersistentShape Class Pt.3
- Abstract Methods/Static Members/Hierarchies
- Classes as Contracts/Override/Polymorphism
- Reusing Base Class Behaviors with Super
- Overloading Not Allowed
- Guidelines for Class Derivation
- Dynamic Classes Pt.1
- Dynamic Classes Pt.2
- Interfaces
- Static Members Stick Together
Information Hiding
- Introduction Pt.1
- Introduction Pt.2
- Implicit get & set Methods
- Overriding Implicit get & set Methods
- Creating Read-Only Properties Pt.1
- Creating Read-Only Properties Pt.2
- Creating Read-Only Properties Pt.3
- Creating Read-Only Properties Pt.4
- Do It Once
Prototype & Instance Members
- Prototype Members Pt.1
- Prototype Members Pt.2
- Prototype Members Pt.3
- Identifying a Local Property
- Identifying an Object Prototype
- Prototype Members for Built-in Classes
- You Cannot Delete get/set Properties Pt.1
- You Cannot Delete get/set Properties Pt.2
- You Cannot Delete get/set Properties Pt.3
- Why You Cannot Delete get/set Properties
Assigning Class In The Library
- Classpath Revisited
- Introduction Pt.1
- Introduction Pt.2
- Assigning Class with the Linkage Pt.1
- Assigning Class with the Linkage Pt.2
- Debugging Techniques Pt.1
- Debugging Techniques Pt.2
- Debugging Techniques Pt.3
- Assigning Class with Component Definition
Events & Listeners
- Introduction
- AsBroadcaster Pt.1
- AsBroadcaster Pt.2
- AsBroadcaster Pt.3
- AsBroadcaster Pt.4
- AsBroadcaster Pt.5
- AsBroadcaster Pt.6
- AsBroadcaster Pt.7
- Debugging with Codeless FLAs
- EventDispatcher Pt.1
- EventDispatcher Pt.2
- EventDispatcher Pt.3
- EventDispatcher Pt.4
- Storing Component Class Files
- Library Naming Conflicts
- CreateClassObject() Pt.1
- CreateClassObject() Pt.2
- CreateClassObject() Pt.3
- CreateClassObject() Pt.4
- CreateClassObject() Pt.5
Mix-Ins
- Introduction
- Icecream/Sprinkles/Almonds with Inheritance
- Icecream/Sprinkles/Almonds with Mix-Ins Pt.1
- Icecream/Sprinkles/Almonds with Mix-Ins Pt.2
- UIObjectExtensions.as
- UIEventDispatcher.as/EventDispatcher.as
- TreeDataProvider.as/Tree.as
- Lights/Camera/ActionScript Pt.1
- Lights/Camera/ActionScript Pt.2
- Lights/Camera/ActionScript Pt.3
- Lights/Camera/ActionScript Pt.4
- Lights/Camera/ActionScript Pt.5
- Lights/Camera/ActionScript Pt.6
- Lights/Camera/ActionScript Pt.7
- Lights/Camera/ActionScript Pt.8
- Lights/Camera/ActionScript Pt.9
- Lights/Camera/ActionScript Pt.10
- Lights/Camera/ActionScript Pt.11
- When to Use Mix-Ins
- Using #include Instead of Mix-Ins
- The MovieClip._alpha property
Bonus Sample Application
- Nasty Pt.1
- Nasty Pt.2
- Nasty Pt.3
- Nasty Pt.4
Wrapping Up
- Where to Go From Here
Credits
- About the Author
About this ActionScript 2 OOP Training CD
| Title : | ActionScript 2 OOP |
|---|---|
| Tutor : | Michael Hurwicz
Other tutorials by Michael Hurwicz |
| Videos : | 111 Lessons- Video run time: 6 Hours |
| Availability : | Immediate Dispatch |
| Compatibility: | Vista, 2000, XP, Windows 7, Mac OS, OSX |
| Released | 2004 |
| Work files | Yes |
| Price US / Canadian Sales | $99.95 |
924 In Stock

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