Self Study, Tutorial Video on CD - DVD. The tutor guides you using step-by-step examples. Learn directly from your own desk high quality training videos at an affordable price. Works on both PC and Mac.
Offers a great easy to understand insight into the world of 3D modeling and animation, these 3D Studio Max tutorials use version 4 of this application, if your looking for the most update version please follow this link : 3DS Max 8 Video Tutorials . Using narrated video learning is is easy, you just watch as the author guides you through each and every feature, command and technique step-by-step explaning in great detail as the lessons progress. To aid the user all the working files / images are also included on the training CD to be used in conjuction with the lessons.
Associated Tutorials: Intermediate AutoCAD 2010 | 3DS Max 7 | 3DS Max | Carrara 7 | Maya 8.5 | Learn 3DS Max | Combustion Tutorial
3D Studio Max 4 Tutorial CD / DVD
When you order this 3D Studio Max 4 Video Tutorial CD You'll Receive...
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Learn 3D Studio Max 4 from a leading expert and quickly master
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Learn how to simplify your workflow and increase your productivity using tips and techniques of the pros. Ideal training for Beginners and Advanced users alike
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3D Studio Max 4 Tutorial CD / DVD
Create the best self-paced learning environment right on your own desktop.Professionally created, comprehensive video based training that's easy to follow. At an unbelievable price.

Topics Covered on this Training Course
- System Requirements

- Video Settings

- Starting max4 for the First Time

- Basic Preference

- Getting to Know max4 Interface

- Getting to Know Viewports

- Starting a New File

- Adding and Removing Data

- Changing Base Parameters of Objects

- Methods of Place and Selecting Objects in max4

- Advanced Selection of Objects

- Selection by Name

- Pop Menu File

- Pop Menu Edit

- Pop Menu Tools

- Pop Menu Group

- Pop Menu Views

- Pop Menu Create

- Pop Menu Modifiers

- Pop Menu Animation

- Pop Menu Graph Editors

- Pop Menu Rendering

- Pop Menu Customize

- Pop Menu Help

- Main Tool Bar
- Tool Bar Undo and Redo
- Select and Link
- Unlink Selected
- Bind to Space Warp
- Select Object
- Region Select - Tools
- Selection Filter List
- Select by Name
- Select and Move
- Select and Rotate
- Select and Uniform Scale
- Select and Manipulate
- Reference Coordinate System
- Use Pivot Point Center
- Restrict X;Y;Z;XY;WZ;YZ
- Mirror
- Spacing Tool
- Array
- Snapshot
- Align to View
- Align
- Normal Align Pt 1
- Normal Align Pt 2
- Place Highlights
- Align to Camera
- Named Selection Sets List
- Track View
- Schematic View
- Render Scene
- Quick Render (Production)
- Quick Render (Draft)
- Quick Render (ActiveShade)
- Render Type
- Render Last
- Intro
- Create Panel
- Modify Panel
- Hierarchy Panel
- Motion Panel
- Motion Panel
- Display Panel
- Utilities Panel
- Intro
- Smooth and Highlight
- Min/Max Toggle
- Zoom
- Region Zoom
- Pan
- Arc Rotate
- Arc Rotate on Selection/Arc Rotate Sub-Object
- Zoom Extents
- Zoom Extents All
- Zoom Extents Selected/Zoom Extents All Selected
- Zoom All
- Views
- Grid
- Degradation Override
- Intro
- Play/Stop
- Go To Start - Go To End
- Previous Frame - Next Frame
- Animate
- Time Configuration
- Key Mode
- Intro & 2D Snap; 2.5D Snap; 3D Snap
- Angle Snap
- Percent Snap
- Spinner Snap
- Selection Lock Toggle
- Coordinate Display
- Status Typin
- Intro
- Box
- Sphere
- Cylinder
- Torus
- Teapot
- Cone
- GeoSphere
- Tube
- Pyramid
- Plane
- Creation Method
- Intro
- Hedra
- Chamfer Box
- OilTank
- Spindle
- Gengon
- RingWave
- Hose
- Torus Knot
- Chamfer Cylinder
- Capsule
- L-Ext
- C-Ext
- Prism
- Intro
- Line
- Circle
- Arc
- NGon
- Text
- Section
- Rectangle
- Ellipse
- Donut
- Star
- NURBS Curves; Point Curve
- NURBS Curves; CV Curve
- Intro
- Boolean
- Connect
- Scatter
- Mesher
- Terrain
- ShapeMerge
- Conform
- Morph
- Intro
- Spray
- Super Spray
- Parray
- Snow
- Blizzard
- PCloud
- Intro
- Quad Patch
- Tri Patch
- NURBS Surface; Point Surface
- NURBS Surface; CV Surface
- Dynamics Objects; Spring
- Dynamics Objects; Damper
- Intro
- Omni
- Target Spot
- Target Direct
- Free Spot
- Free Direct
- Target Cameras
- Free Cameras
- Intro
- Dummy
- Point
- Grid
- Tape
- BoxGizmo
- SphereGizmo
- CylGizmo
- VRML97 Helpers
- Intro
- Push
- Vortex
- PBomb
- Gravity
- Displace
- Motor
- Drag
- Path Follow
- Wind
- Deflectors Intro
- POmniFlect
- SOmniFlect
- UOmniFlect
- SDeflector
- Deflector
- UDeflector
- Intro
- Free-form Deformations Box
- Free-form Deformations Cylinder
- Wave
- Bomb
- Ripple
- Conform
- Intro to Modifier-Based Space Warps
- Bend Space Warp
- Taper Space Warp
- Noise Space Warp
- Twist Space Warp
- Skew Space Warp
- Stretch Space Warp
- Intro
- Bones
- Sunlight
- Ring Array
- Biped
- Intro
- Object Parameters
- Object Modifier stack
- Modifier Types
- Parametric modifiers Bend
- Parametric modifiers Taper
- Parametric modifiers twist
- Parametric modifiers Noise
- Parametric modifiers Stretch
- Parametric modifiers Squeeze
- Parametric modifiers Push
- Parametric modifiers Relax
- Parametric modifiers Ripple
- Parametric modifiers Wave
- Parametric modifiers Skew
- Parametric modifiers Slice
- Parametric modifiers Spherify
- Mesh Editing Edit Mesh
- Mesh Editing Tessellate
- Subdivision Surfaces MeshSmooth
- Animation Modifiers Melt
- Animation Modifiers Flex
- UV Coordinate Modifiers UVW Map
- Free Form Deformations FFD(box) or FFD(cyl)
- Intro
- Hierarchy panel Pivot button
- Hierarchy panel Link Info button
- Hierarchy panel IK button
- Intro
- Motion Panel Parameters
- Motion Panel Trajectories
- Intro
- Utilities Rollout Asset Browser Button
- Utilities rollout Collapse Button
- Utilities rollout Color Clipboard Button
- Utilities rollout Polygon Counter
- Intro
- Basic Modeling Using Standard Primitives
- Continuation of Basic Modeling Using Standard Primitives
- Continuation of Basic Modeling Using Standard Primitives
- Grouping Standard Primitives
- Basic Materials
- Basic Rendering Environment
- Basic the Rendering Tool
- Basic Modeling Using Standard Primitives to be Animated
- Basic Animation Using Key Frame Animation
- Intro
- Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
- Adding a Meshsmooth Modifier
- Adding Standard Primitives for Compound Modeling
- Intermediate Materials
- Adding Booleans to the Standard Primitives
- Putting Scenes Together
- Animating Modifiers
- Basic of Track View
- Intro
- Modeling with Splines
- Using the Modifier; Lathe
- Raytraced Materials
- Modeling with the Lofts
- Using Primitives to Finish Off
- Sub-object Modeling
- Sub-object Materials
- Intro to Space Warp Animation
- Putting Scenes Together
- Adding a Bomb Spacewarp
- Setting the Start Frame for the Bomb Spacewarp
- Setting the Render Scene for Outputting to a AVI
- Animating and Rendering a Particle System
- Intro to Basic Material Mapping Coordinates and Lighting
- Basic Planar Mapping Coordinates
- Basic Cylindrical Mapping Coordinates
- Basic Spherical Mapping Coordinates
- Basic Box Mapping Coordinates
- Basic Lighting Intro
- Using Target Spot Lights
- Using Omni Lights and the ActiveShader
About this 3D Studio Max 4 Training CD
| Title | 3D Studio Max 4 |
| Tutor | Adam Beare Other tutorials by Adam Beare |
| Videos | 289 Lessons- Video run time: 7 hours |
| Compatibility | Vista, XP, Windows 7, Mac OSX |
| Released | |
| Work files | Yes |
| Availability | Immediate Dispatch |
| Price US / Canadian Sales | Only $99.95
|
| Closed Captions | Closed Captions are not available on this title |
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