Self Study, Tutorial Video on CD - DVD. Tutor Adam Beare guides you using step-by-step examples. Learn directly from your own desk high quality training videos at an affordable price. It works on both PC and Mac, this course is ideal for Beginners and Advanced users
Offers a great easy to understand insight into the world of 3D modeling and animation, these 3D Studio Max tutorials use version 4 of this application, if your looking for the most update version please follow this link : 3DS Max 8 Video Tutorials . Using narrated video learning is is easy, you just watch as the author guides you through each and every feature, command and technique step-by-step explaning in great detail as the lessons progress. To aid the user all the working files / images are also included on the training CD to be used in conjuction with the lessons.. Watch our free 3D Studio Max 4 Tutorial Videos by clicking the blue lesson links below.
3D Studio Max 4 Tutorial CD / DVD
Create the best self-paced learning environmentright on your own desktop.
Professionally created, comprehensive video based training that's easy to follow. At an unbelievable price.
Learn for FREE - NOW. To help you evaluate this training CD / DVD the first 3 chapters are available for free, click on any of the links below for a FREE DEMO.
- Professional Tuition from an Expert
- Free Certificate with Each Tutorial
- Works on PC or Mac

Intro to 3ds max 4 Setup
- System Requirements

- Video Settings

- Starting max4 for the First Time

- Basic Preference

- Getting to Know max4 Interface

- Getting to Know Viewports

- Starting a New File

- Adding and Removing Data

- Changing Base Parameters of Objects

- Methods of Place and Selecting Objects in max4

- Advanced Selection of Objects

- Selection by Name

- Pop Menu File

- Pop Menu Edit

- Pop Menu Tools

- Pop Menu Group

- Pop Menu Views

- Pop Menu Create

- Pop Menu Modifiers

- Pop Menu Animation

- Pop Menu Graph Editors

- Pop Menu Rendering

- Pop Menu Customize

- Pop Menu Help

- Main Tool Bar
- Tool Bar Undo and Redo
- Select and Link
- Unlink Selected
- Bind to Space Warp
- Select Object
- Region Select - Tools
- Selection Filter List
- Select by Name
- Select and Move
- Select and Rotate
- Select and Uniform Scale
- Select and Manipulate
- Reference Coordinate System
- Use Pivot Point Center
- Restrict X;Y;Z;XY;WZ;YZ
- Mirror
- Spacing Tool
- Array
- Snapshot
- Align to View
- Align
- Normal Align Pt 1
- Normal Align Pt 2
- Place Highlights
- Align to Camera
- Named Selection Sets List
- Track View
- Schematic View
- Render Scene
- Quick Render (Production)
- Quick Render (Draft)
- Quick Render (ActiveShade)
- Render Type
- Render Last
- Intro
- Create Panel
- Modify Panel
- Hierarchy Panel
- Motion Panel
- Motion Panel
- Display Panel
- Utilities Panel
- Intro
- Smooth and Highlight
- Min/Max Toggle
- Zoom
- Region Zoom
- Pan
- Arc Rotate
- Arc Rotate on Selection/Arc Rotate Sub-Object
- Zoom Extents
- Zoom Extents All
- Zoom Extents Selected/Zoom Extents All Selected
- Zoom All
- Views
- Grid
- Degradation Override
- Intro
- Play/Stop
- Go To Start - Go To End
- Previous Frame - Next Frame
- Animate
- Time Configuration
- Key Mode
- Intro & 2D Snap; 2.5D Snap; 3D Snap
- Angle Snap
- Percent Snap
- Spinner Snap
- Selection Lock Toggle
- Coordinate Display
- Status Typin
- Intro
- Box
- Sphere
- Cylinder
- Torus
- Teapot
- Cone
- GeoSphere
- Tube
- Pyramid
- Plane
- Creation Method
- Intro
- Hedra
- Chamfer Box
- OilTank
- Spindle
- Gengon
- RingWave
- Hose
- Torus Knot
- Chamfer Cylinder
- Capsule
- L-Ext
- C-Ext
- Prism
- Intro
- Line
- Circle
- Arc
- NGon
- Text
- Section
- Rectangle
- Ellipse
- Donut
- Star
- NURBS Curves; Point Curve
- NURBS Curves; CV Curve
- Intro
- Boolean
- Connect
- Scatter
- Mesher
- Terrain
- ShapeMerge
- Conform
- Morph
- Intro
- Spray
- Super Spray
- Parray
- Snow
- Blizzard
- PCloud
- Intro
- Quad Patch
- Tri Patch
- NURBS Surface; Point Surface
- NURBS Surface; CV Surface
- Dynamics Objects; Spring
- Dynamics Objects; Damper
- Intro
- Omni
- Target Spot
- Target Direct
- Free Spot
- Free Direct
- Target Cameras
- Free Cameras
- Intro
- Dummy
- Point
- Grid
- Tape
- BoxGizmo
- SphereGizmo
- CylGizmo
- VRML97 Helpers
- Intro
- Push
- Vortex
- PBomb
- Gravity
- Displace
- Motor
- Drag
- Path Follow
- Wind
- Deflectors Intro
- POmniFlect
- SOmniFlect
- UOmniFlect
- SDeflector
- Deflector
- UDeflector
- Intro
- Free-form Deformations Box
- Free-form Deformations Cylinder
- Wave
- Bomb
- Ripple
- Conform
- Intro to Modifier-Based Space Warps
- Bend Space Warp
- Taper Space Warp
- Noise Space Warp
- Twist Space Warp
- Skew Space Warp
- Stretch Space Warp
- Intro
- Bones
- Sunlight
- Ring Array
- Biped
- Intro
- Object Parameters
- Object Modifier stack
- Modifier Types
- Parametric modifiers Bend
- Parametric modifiers Taper
- Parametric modifiers twist
- Parametric modifiers Noise
- Parametric modifiers Stretch
- Parametric modifiers Squeeze
- Parametric modifiers Push
- Parametric modifiers Relax
- Parametric modifiers Ripple
- Parametric modifiers Wave
- Parametric modifiers Skew
- Parametric modifiers Slice
- Parametric modifiers Spherify
- Mesh Editing Edit Mesh
- Mesh Editing Tessellate
- Subdivision Surfaces MeshSmooth
- Animation Modifiers Melt
- Animation Modifiers Flex
- UV Coordinate Modifiers UVW Map
- Free Form Deformations FFD(box) or FFD(cyl)
- Intro
- Hierarchy panel Pivot button
- Hierarchy panel Link Info button
- Hierarchy panel IK button
- Intro
- Motion Panel Parameters
- Motion Panel Trajectories
- Intro
- Utilities Rollout Asset Browser Button
- Utilities rollout Collapse Button
- Utilities rollout Color Clipboard Button
- Utilities rollout Polygon Counter
- Intro
- Basic Modeling Using Standard Primitives
- Continuation of Basic Modeling Using Standard Primitives
- Continuation of Basic Modeling Using Standard Primitives
- Grouping Standard Primitives
- Basic Materials
- Basic Rendering Environment
- Basic the Rendering Tool
- Basic Modeling Using Standard Primitives to be Animated
- Basic Animation Using Key Frame Animation
- Intro
- Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
- Adding a Meshsmooth Modifier
- Adding Standard Primitives for Compound Modeling
- Intermediate Materials
- Adding Booleans to the Standard Primitives
- Putting Scenes Together
- Animating Modifiers
- Basic of Track View
- Intro
- Modeling with Splines
- Using the Modifier; Lathe
- Raytraced Materials
- Modeling with the Lofts
- Using Primitives to Finish Off
- Sub-object Modeling
- Sub-object Materials
- Intro to Space Warp Animation
- Putting Scenes Together
- Adding a Bomb Spacewarp
- Setting the Start Frame for the Bomb Spacewarp
- Setting the Render Scene for Outputting to a AVI
- Animating and Rendering a Particle System
- Intro to Basic Material Mapping Coordinates and Lighting
- Basic Planar Mapping Coordinates
- Basic Cylindrical Mapping Coordinates
- Basic Spherical Mapping Coordinates
- Basic Box Mapping Coordinates
- Basic Lighting Intro
- Using Target Spot Lights
- Using Omni Lights and the ActiveShader
About this 3D Studio Max 4 Training CD
| Title : | 3D Studio Max 4 |
|---|---|
| Tutor : | Adam Beare
Other tutorials by Adam Beare |
| Videos : | 289 Lessons- Video run time: 7 Hours |
| Delivery time: | Only 3 working days |
| Compatibility: | Vista, 2000, XP, Windows 7, Mac OS, OSX |
| Released | |
| Work files | Yes |
| Price Australia / New Zealand & Asia | AUD $149.95 (+ $10.00 Shipping ) |
500 In Stock

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