3D Studio Max 4 Tutorial Video

Self Study, 3D Studio Max 4 Tutorial Video on CD - DVD. The tutor guides you using step-by-step examples. Learn directly from your own desk high quality training videos at an affordable price. Works on both PC and Mac.

Offers a great easy to understand insight into the world of 3D modeling and animation, these 3D Studio Max tutorials use version 4 of this application, if your looking for the most update version please follow this link : 3DS Max 8 Video Tutorials . Using narrated video learning is is easy, you just watch as the author guides you through each and every feature, command and technique step-by-step explaning in great detail as the lessons progress. To aid the user all the working files / images are also included on the training CD to be used in conjuction with the lessons..

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3D Studio Max 4 Tutorial CD / DVD

Creates the perfect self-paced learning environment
on your own desktop.

Professionally created, comprehensive video based training that's easy to follow. At an unbelievable price.

Try for FREE - NOW. To help you evaluate this training CD / DVD the first 3 chapters are available for free, click on any of the links below for a FREE DEMO.

Benefits
  • Professional Tuition by expert
  • Free Certificate with each Tutorial
  • Works on PC or Mac
Topics Covered on this Training Video Include:
Intro to 3ds max 4
Setup
Pop Menus
We hope you enjoyed the free videos above. To watch all this course including the chapters below please purchase the CD.
$99.95
Main Tool Bar
  • Main Tool Bar
  • Tool Bar Undo and Redo
  • Select and Link
  • Unlink Selected
  • Bind to Space Warp
  • Select Object
  • Region Select - Tools
  • Selection Filter List
  • Select by Name
  • Select and Move
  • Select and Rotate
  • Select and Uniform Scale
  • Select and Manipulate
  • Reference Coordinate System
  • Use Pivot Point Center
  • Restrict X;Y;Z;XY;WZ;YZ
  • Mirror
  • Spacing Tool
  • Array
  • Snapshot
  • Align to View
  • Align
  • Normal Align Pt 1
  • Normal Align Pt 2
  • Place Highlights
  • Align to Camera
  • Named Selection Sets List
  • Track View
  • Schematic View
  • Render Scene
  • Quick Render (Production)
  • Quick Render (Draft)
  • Quick Render (ActiveShade)
  • Render Type
  • Render Last
Command Panel
  • Intro
  • Create Panel
  • Modify Panel
  • Hierarchy Panel
  • Motion Panel
  • Motion Panel
  • Display Panel
  • Utilities Panel
Viewport Controls
  • Intro
  • Smooth and Highlight
  • Min/Max Toggle
  • Zoom
  • Region Zoom
  • Pan
  • Arc Rotate
  • Arc Rotate on Selection/Arc Rotate Sub-Object
  • Zoom Extents
  • Zoom Extents All
  • Zoom Extents Selected/Zoom Extents All Selected
  • Zoom All
  • Views
  • Grid
  • Degradation Override
Animation Controls
  • Intro
  • Play/Stop
  • Go To Start - Go To End
  • Previous Frame - Next Frame
  • Animate
  • Time Configuration
  • Key Mode
Status Bar Controls
  • Intro & 2D Snap; 2.5D Snap; 3D Snap
  • Angle Snap
  • Percent Snap
  • Spinner Snap
  • Selection Lock Toggle
  • Coordinate Display
  • Status Typin
Modeling Using Geometry Standard Primitives
  • Intro
  • Box
  • Sphere
  • Cylinder
  • Torus
  • Teapot
  • Cone
  • GeoSphere
  • Tube
  • Pyramid
  • Plane
  • Creation Method
Modeling using Geometry Extended primitives
  • Intro
  • Hedra
  • Chamfer Box
  • OilTank
  • Spindle
  • Gengon
  • RingWave
  • Hose
  • Torus Knot
  • Chamfer Cylinder
  • Capsule
  • L-Ext
  • C-Ext
  • Prism
Modeling Using Shapes Splines
  • Intro
  • Line
  • Circle
  • Arc
  • NGon
  • Text
  • Section
  • Rectangle
  • Ellipse
  • Donut
  • Star
  • NURBS Curves; Point Curve
  • NURBS Curves; CV Curve
Modeling Using Geometry Compound Objects
  • Intro
  • Boolean
  • Connect
  • Scatter
  • Mesher
  • Terrain
  • ShapeMerge
  • Conform
  • Morph
Geometry Particle Systems
  • Intro
  • Spray
  • Super Spray
  • Parray
  • Snow
  • Blizzard
  • PCloud
Geometry Patch; Nurbs; Dynamics
  • Intro
  • Quad Patch
  • Tri Patch
  • NURBS Surface; Point Surface
  • NURBS Surface; CV Surface
  • Dynamics Objects; Spring
  • Dynamics Objects; Damper
Lights and Cameras
  • Intro
  • Omni
  • Target Spot
  • Target Direct
  • Free Spot
  • Free Direct
  • Target Cameras
  • Free Cameras
Helpers
  • Intro
  • Dummy
  • Point
  • Grid
  • Tape
  • BoxGizmo
  • SphereGizmo
  • CylGizmo
  • VRML97 Helpers
Space Warps
  • Intro
  • Push
  • Vortex
  • PBomb
  • Gravity
  • Displace
  • Motor
  • Drag
  • Path Follow
  • Wind
  • Deflectors Intro
  • POmniFlect
  • SOmniFlect
  • UOmniFlect
  • SDeflector
  • Deflector
  • UDeflector
Space Warps Geometric-Deformable; Modifier-Based
  • Intro
  • Free-form Deformations Box
  • Free-form Deformations Cylinder
  • Wave
  • Bomb
  • Ripple
  • Conform
  • Intro to Modifier-Based Space Warps
  • Bend Space Warp
  • Taper Space Warp
  • Noise Space Warp
  • Twist Space Warp
  • Skew Space Warp
  • Stretch Space Warp
Systems standard
  • Intro
  • Bones
  • Sunlight
  • Ring Array
  • Biped
Basic Modifiers
  • Intro
  • Object Parameters
  • Object Modifier stack
  • Modifier Types
  • Parametric modifiers Bend
  • Parametric modifiers Taper
  • Parametric modifiers twist
  • Parametric modifiers Noise
  • Parametric modifiers Stretch
  • Parametric modifiers Squeeze
  • Parametric modifiers Push
  • Parametric modifiers Relax
  • Parametric modifiers Ripple
  • Parametric modifiers Wave
  • Parametric modifiers Skew
  • Parametric modifiers Slice
  • Parametric modifiers Spherify
  • Mesh Editing Edit Mesh
  • Mesh Editing Tessellate
  • Subdivision Surfaces MeshSmooth
  • Animation Modifiers Melt
  • Animation Modifiers Flex
  • UV Coordinate Modifiers UVW Map
  • Free Form Deformations FFD(box) or FFD(cyl)
Hierarchy Panel
  • Intro
  • Hierarchy panel Pivot button
  • Hierarchy panel Link Info button
  • Hierarchy panel IK button
Motion Panel
  • Intro
  • Motion Panel Parameters
  • Motion Panel Trajectories
Utilities Rollout
  • Intro
  • Utilities Rollout Asset Browser Button
  • Utilities rollout Collapse Button
  • Utilities rollout Color Clipboard Button
  • Utilities rollout Polygon Counter
First Tutorial - Basic Modeling; Material; Render and Animation
  • Intro
  • Basic Modeling Using Standard Primitives
  • Continuation of Basic Modeling Using Standard Primitives
  • Continuation of Basic Modeling Using Standard Primitives
  • Grouping Standard Primitives
  • Basic Materials
  • Basic Rendering Environment
  • Basic the Rendering Tool
  • Basic Modeling Using Standard Primitives to be Animated
  • Basic Animation Using Key Frame Animation
Second Tutorial - Intermediate Modeling; Material; Render and Animation
  • Intro
  • Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
  • Adding a Meshsmooth Modifier
  • Adding Standard Primitives for Compound Modeling
  • Intermediate Materials
  • Adding Booleans to the Standard Primitives
  • Putting Scenes Together
  • Animating Modifiers
  • Basic of Track View
3rd Tutorial - Beyond the Basics Modeling; Materials and Animation
  • Intro
  • Modeling with Splines
  • Using the Modifier; Lathe
  • Raytraced Materials
  • Modeling with the Lofts
  • Using Primitives to Finish Off
  • Sub-object Modeling
  • Sub-object Materials
  • Intro to Space Warp Animation
  • Putting Scenes Together
  • Adding a Bomb Spacewarp
  • Setting the Start Frame for the Bomb Spacewarp
  • Setting the Render Scene for Outputting to a AVI
  • Animating and Rendering a Particle System
Fourth Tutorial - Material Mapping
  • Intro to Basic Material Mapping Coordinates and Lighting
  • Basic Planar Mapping Coordinates
  • Basic Cylindrical Mapping Coordinates
  • Basic Spherical Mapping Coordinates
  • Basic Box Mapping Coordinates
  • Basic Lighting Intro
  • Using Target Spot Lights
  • Using Omni Lights and the ActiveShader
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