3D Studio Max 7 Tutorial Video

Self Study, Tutorial Video on CD - DVD. The tutor guides you using step-by-step examples. Learn directly from your own desk high quality training videos at an affordable price. It works on both PC and Mac.

These Discreet 3Ds Max tutorials use easy to follow high quality videos and real world products to simplify the learning of this powerful application. Expert author Michael Hurwicz uses clear examples which enlighten the user and make mastering even the most complex aspects of 3D animation easy. This unique training format enables even the absolute novice to be able to create professional animation. This 3D Studio max tutorial starts with a overview and the setting up of the application, after which each lesson builds upon the last and covers slightly more complex issues, packed with expert advice, tips and tricks this training CD should be considered as a must have for anyone that needs to create professional graphics using 3DS. Users can control the speed at which they learn, the lessons can be stopped, rewound or fast forwarded at any time. To view the lastest release please follow this link 3DS Max 8 Video Tutorials .

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3D Studio Max 7 Tutorial CD / DVD

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  • Professional Tuition from an Expert
  • Free Certificate with Each Tutorial
  • Works on PC or Mac
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Topics Covered on this Training Video Include:
Introduction
Getting Started
Working With Objects
We hope you enjoyed the free videos above. To watch all this course including the chapters below please purchase the CD.
$99.95
Modifying Objects in 3D Studio Max
  • Modifiers Intro
  • Modifier Sets
  • Grayed Out Buttons
  • Segmentation & Modifiers
  • Limits
  • Axis/Coordinate System Pt.1
  • Axis/Coordinate System Pt.2
  • Modifier Order
  • Instanced/Make Unique
Transforming & Cloning
  • Transforms Intro
  • Move/Reference Coordinates
  • Rotate
  • Transforms: Screen Handle
  • Unconstrained Rotation
  • Scale
  • Squash
  • Numeric Transforms: Move
  • Numeric Transforms: Rotation
  • Numeric Transforms: Scale
  • Reset XForm
  • Cloning Intro
  • Viewing Clone Dependencies
  • Mirror Clone
  • Arrays
Previewing & Rendering
  • Intro to Previewing & Rendering
  • Animation: > Make Preview
  • ActiveShade
  • Rendering in 3D Studio Max
  • Rendering to Still-Image File Formats
  • Network & Background Rendering Pt.1
  • Network & Background Rendering Pt.2
Groups & Layers
  • Groups: Intro
  • Group: Open/Close/Ungroup/Explode
  • Group: Attach/Detach
  • Layers Toolbar
  • Layers Manager
Using 2D Shapes To Make 3D Objects
  • 2D Shapes
  • Lathing a Line (Wine Glass)
  • Lathing a Circle (Helmet)
  • Extrude (Text & Star)
  • Lofted Objects: Intro
  • Lofting Using Multiple Shapes
  • Using Deformation Curves
  • Easy Modification of Lofts
  • Vertices: Corner/Bezier/Smooth
Working With Precision/To Scale
  • Working To Scale/Viewport Setup
  • Using Snaps/Snaps Toolbar Pt.1
  • Using Snaps/Snaps Toolbar Pt.2
  • Quick Align
  • Keyboard Entry/Align
  • Clone & Align
  • Normal Align
Surface Modeling in 3D Studio Max
  • Introduction to Surface Modeling
  • Editable Mesh (Flashlight) Pt.1
  • Editable Mesh (Flashlight) Pt.2
  • NURBS Pt.1
  • NURBS Pt.2
  • Editable Patch
  • Editable Poly Pt.1
  • Editable Poly Pt.2
  • Paint Deformation Pt.1
  • Paint Deformation Pt.2
  • Edit Poly Modifier
  • Paint Soft Selection
Materials & Maps
  • Intro to Materials/Maps & Shaders
  • Ambient/Diffuse/Specular/Opacity
  • Using Bitmap Maps
  • Save Scene Materials in Library
  • Save from Material Editor to Library
  • Put Material to Library
  • Tiling & Offset
  • Procedural Maps Intro
  • Checker
  • Blur/Blur Offset
  • Put Material to Scene
  • Reflection & Refraction
  • Bump (Noise)
  • Specular Map (Falloff/Gradient)
  • Opacity (Falloff)
  • Opacity (Gradient/Noise)
  • Diffuse Map (Mix/Splat/Cellular)
  • Multi/Sub-Object Materials/Material IDs
  • Changing Material IDs of Sub-Objects
  • Using Shapes to Set Material IDs
  • Attaching Objects Creates MSO Materials
  • The Ink'N'Paint Material
  • The Unwrap UVW Modifier Pt.1
  • The Unwrap UVW Modifier Pt.2
  • Mask (Falloff/Waves)
  • mental ray Materials (DGS) Pt.1
  • mental ray Materials (DGS) Pt.2
3D Studio Max Animation - Introduction
  • Animation/Scene Setup
  • Animation: Auto Key
  • Animation: Set Key
  • Deleting & Editing Keys
  • Key Filters
3D Studio Max - Basic Cameras & Lights
  • Standard Cameras (Target/Free)
  • Controls (Dolly/Perspective)
  • Controls (Roll/Orbit/Pan/Truck/FOV)
  • Parameters (Show Cone/Clipping Planes)
  • Standard Free Light
  • Standard Target Light
  • Hotspot/Falloff
  • Aligning Cameras & Lights
  • Decay
  • Near & Far Attenuation
  • Omni (Exclude)
  • Projector Maps
  • Daylight Pt.1
  • Daylight Pt.2
  • Daylight Pt.3
Atmospheric Effects
  • Fire Effect Pt.1
  • Fire Effect Pt.2
  • Fire Effect Pt.3
  • Volume Fog
  • Fog Pt.1
  • Fog Pt.2
  • Fog Pt.3
  • Volume Light
3D Studio Max Rigging Intro
  • Skin & Bones Pt.1
  • Skin & Bones Pt.2
  • Control Objects
  • Custom Attributes Pt.1
  • Custom Attributes Pt.2
  • MAXScript: degToRad
  • Attribute Holder Modifier
  • Parameter Collector Pt.1
  • Parameter Collector Pt.2
  • Parameter Collector Pt.3
Bones - Skinning - Rigging
  • Creating the Dolphin Bones Pt.1
  • Creating the Dolphin Bones Pt.2
  • Creating the Dolphin Bones Pt.3
  • Naming the Bones
  • Bones Linking - Forward Kinematics (FK)
  • Creating a Center of Mass
  • Creating Control Objects Pt.1
  • Creating Control Objects Pt.2
  • Creating Control Objects Pt.3
  • Creating Control Objects Pt.4
  • Creating Control Objects Pt.5
  • Making Bones Non-Renderable
  • Skinning Pt.1
  • Skinning Pt.2
  • Skinning Pt.3
  • Locking Down Bones
  • Locking Down Control Objects Pt.1
  • Locking Down Control Objects Pt.2
  • Custom Attributes Pt.1
  • Custom Attributes Pt.2
  • Correcting the Hierarchy
  • Using the Rig Pt.1
  • Using the Rig Pt.2
  • Inverse Kinematics Pt.1
  • Inverse Kinematics Pt.2
  • Inverse Kinematics Pt.3
  • Combining FK & IK Pt.1
  • Combining FK & IK Pt.2
  • Limiting IK - Creating Bones
  • Limiting IK - Skinning
  • Limiting IK - IK Limits
3D Studio Max Reaction Manager
  • Intro to Reaction Manager
  • Adding/Moving/Scaling & Deleting States
  • Create Mode
  • Edit Mode
  • Editing States Numerically
  • List Controller with Reaction Mgr.Pt.1
  • List Controller with Reaction Mgr.Pt.2
  • Create State
  • Using Reaction Mgr.& IK - Expose TM Pt.1
  • Using Reaction Mgr.& IK - Expose TM Pt.2
Animation - Motion Controllers
  • Motion Controllers - Introduction
  • List Controllers
  • Animation Menu - Controllers
  • Trajectories Pt.1
  • Trajectories Pt.2
  • Track View - Curve Editor Pt.1
  • Track View - Curve Editor Pt.2
  • Track View - Dope Sheet Pt.1
  • Track View - Dope Sheet Pt.2
Particles - Space Warps - Morphs - VP
  • Particle Systems - Basics & Presets
  • SuperSpray Particle System Pt.1
  • SuperSpray Particle System Pt.2
  • Materials for Particles
  • Space Warps - Overview & Creating
  • Dynamics - Bouncing a Sphere
  • PDeflector - Bouncing Particles
  • Particle Flow Pt.1
  • Particle Flow Pt.2
  • Morph Compound Object
  • 3D Studio Max Morpher Modifier
  • Video Post Pt.1
  • Video Post Pt.2
3D Studio Max Reactor
  • Intro
  • Rigid Bodies Pt.1
  • Rigid Bodies Pt.2
  • Rigid Bodies Pt.3
  • Creating Initial Velocity
  • Soft Bodies Pt.1
  • Soft Bodies Pt.2
  • Soft Bodies Pt.3
  • Cloth
Low Poly Modeling - Animation - Maps
  • TurboSmooth
  • Skin Wrap Modifier Pt.1
  • Skin Wrap Modifier Pt.2
  • Skin Wrap Modifier Pt.3
  • Skin Wrap - Face Limit
  • Skin Wrap Local Parameters Pt.1
  • Skin Wrap Local Parameters Pt.2
  • Skin Wrap Local Parameters Pt.3
  • Skin Wrap Local Parameters Pt.4
  • Skin Wrap Patch Modifier
  • Normal Maps Pt.1
  • Normal Maps Pt.2
Credits
  • About the Author
UK & Europe
Apex Web Media
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United Kingdom
T: 01204 592071
USA & Canada
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