3D Studio Max 7 Tutorials

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Highly Effective 3D Studio Max 7 tutorials on video CD, learn from your own desk at a pace that suits you. Low cost high quality training at an affordable price. Works on PC and Mac.

 

These Discreet 3Ds Max tutorials use easy to follow high quality videos and real world products to simplify the learning of this powerful application. Expert author Michael Hurwicz uses clear examples which enlighten the user and make mastering even the most complex aspects of 3D animation easy. This unique training format enables even the absolute novice to be able to create professional animation. This 3D Studio max tutorial starts with a overview and the setting up of the application, after which each lesson builds upon the last and covers slightly more complex issues, packed with expert advice, tips and tricks this training CD should be considered as a must have for anyone that needs to create professional graphics using 3DS. Users can control the speed at which they learn, the lessons can be stopped, rewound or fast forwarded at any time. To view the lastest release please follow this link 3DS Max 8 Video Tutorials
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3D Studio Max 7 Training CD / DVD Contents
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Introduction  About This Tutorial
 Overview Pt.1
 Overview Pt.2
 New in 3ds max 7
Getting Started  System Requirements
 Setting Screen Depth
 Setting Up Your Workspace
 Playing Safe
Working With Objects  Viewing & Hiding
 Selecting Objects Pt.1
 Selecting Objects Pt.2
 Named Selection Sets
 Renaming
 Case Sensitive & Lock
Modifying Objects Modifiers Intro
Modifier Sets
Grayed Out Buttons
Segmentation & Modifiers
Limits
Axis/Coordinate System Pt.1
Axis/Coordinate System Pt.2
Modifier Order
Instanced/Make Unique
Transforming & Cloning Transforms Intro
Move/Reference Coordinates
Rotate
Transforms: Screen Handle
Unconstrained Rotation
Scale
Squash
Numeric Transforms: Move
Numeric Transforms: Rotation
Numeric Transforms: Scale
Reset XForm
Cloning Intro
Viewing Clone Dependencies
Mirror Clone
Arrays
Previewing & Rendering Intro to Previewing & Rendering
Animation: > Make Preview
ActiveShade
Rendering
Rendering to Still-Image File Formats
Network & Background Rendering Pt.1
Network & Background Rendering Pt.2
Groups & Layers Groups: Intro
Group: Open/Close/Ungroup/Explode
Group: Attach/Detach
Layers Toolbar
Layers Manager
Using 2D Shapes To Make 3D Objects 2D Shapes
Lathing a Line (Wine Glass)
Lathing a Circle (Helmet)
Extrude (Text & Star)
Lofted Objects: Intro
Lofting Using Multiple Shapes
Using Deformation Curves
Easy Modification of Lofts
Vertices: Corner/Bezier/Smooth
Working With Precision/To Scale Working To Scale/Viewport Setup
Using Snaps/Snaps Toolbar Pt.1
Using Snaps/Snaps Toolbar Pt.2
Quick Align
Keyboard Entry/Align
Clone & Align
Normal Align
Surface Modeling Introduction to Surface Modeling
Editable Mesh (Flashlight) Pt.1
Editable Mesh (Flashlight) Pt.2
NURBS Pt.1
NURBS Pt.2
Editable Patch
Editable Poly Pt.1
Editable Poly Pt.2
Paint Deformation Pt.1
Paint Deformation Pt.2
Edit Poly Modifier
Paint Soft Selection
Materials & Maps Intro to Materials/Maps & Shaders
Ambient/Diffuse/Specular/Opacity
Using Bitmap Maps
Save Scene Materials in Library
Save from Material Editor to Library
Put Material to Library
Tiling & Offset
Procedural Maps Intro
Checker
Blur/Blur Offset
Put Material to Scene
Reflection & Refraction
Bump (Noise)
Specular Map (Falloff/Gradient)
Opacity (Falloff)
Opacity (Gradient/Noise)
Diffuse Map (Mix/Splat/Cellular)
Multi/Sub-Object Materials/Material IDs
Changing Material IDs of Sub-Objects
Using Shapes to Set Material IDs
Attaching Objects Creates MSO Materials
The Ink'N'Paint Material
The Unwrap UVW Modifier Pt.1
The Unwrap UVW Modifier Pt.2
Mask (Falloff/Waves)
mental ray Materials (DGS) Pt.1
mental ray Materials (DGS) Pt.2
Animation - Introduction Animation/Scene Setup
Animation: Auto Key
Animation: Set Key
Deleting & Editing Keys
Key Filters
Basic Cameras & Lights Standard Cameras (Target/Free)
Controls (Dolly/Perspective)
Controls (Roll/Orbit/Pan/Truck/FOV)
Parameters (Show Cone/Clipping Planes)
Standard Free Light
Standard Target Light
Hotspot/Falloff
Aligning Cameras & Lights
Decay
Near & Far Attenuation
Omni (Exclude)
Projector Maps
Daylight Pt.1
Daylight Pt.2
Daylight Pt.3
Atmospheric Effects Fire Effect Pt.1
Fire Effect Pt.2
Fire Effect Pt.3
Volume Fog
Fog Pt.1
Fog Pt.2
Fog Pt.3
Volume Light
Rigging Intro Skin & Bones Pt.1
Skin & Bones Pt.2
Control Objects
Custom Attributes Pt.1
Custom Attributes Pt.2
MAXScript: degToRad
Attribute Holder Modifier
Parameter Collector Pt.1
Parameter Collector Pt.2
Parameter Collector Pt.3
Bones - Skinning - Rigging Creating the Dolphin Bones Pt.1
Creating the Dolphin Bones Pt.2
Creating the Dolphin Bones Pt.3
Naming the Bones
Bones Linking - Forward Kinematics (FK)
Creating a Center of Mass
Creating Control Objects Pt.1
Creating Control Objects Pt.2
Creating Control Objects Pt.3
Creating Control Objects Pt.4
Creating Control Objects Pt.5
Making Bones Non-Renderable
Skinning Pt.1
Skinning Pt.2
Skinning Pt.3
Locking Down Bones
Locking Down Control Objects Pt.1
Locking Down Control Objects Pt.2
Custom Attributes Pt.1
Custom Attributes Pt.2
Correcting the Hierarchy
Using the Rig Pt.1
Using the Rig Pt.2
Inverse Kinematics Pt.1
Inverse Kinematics Pt.2
Inverse Kinematics Pt.3
Combining FK & IK Pt.1
Combining FK & IK Pt.2
Limiting IK - Creating Bones
Limiting IK - Skinning
Limiting IK - IK Limits
Reaction Manager Intro to Reaction Manager
Adding/Moving/Scaling & Deleting States
Create Mode
Edit Mode
Editing States Numerically
List Controller with Reaction Mgr.Pt.1
List Controller with Reaction Mgr.Pt.2
Create State
Using Reaction Mgr.& IK - Expose TM Pt.1
Using Reaction Mgr.& IK - Expose TM Pt.2
Animation - Motion Controllers Motion Controllers - Introduction
List Controllers
Animation Menu - Controllers
Trajectories Pt.1
Trajectories Pt.2
Track View - Curve Editor Pt.1
Track View - Curve Editor Pt.2
Track View - Dope Sheet Pt.1
Track View - Dope Sheet Pt.2
Particles - Space Warps - Morphs - VP Particle Systems - Basics & Presets
SuperSpray Particle System Pt.1
SuperSpray Particle System Pt.2
Materials for Particles
Space Warps - Overview & Creating
Dynamics - Bouncing a Sphere
PDeflector - Bouncing Particles
Particle Flow Pt.1
Particle Flow Pt.2
Morph Compound Object
Morpher Modifier
Video Post Pt.1
Video Post Pt.2
reactor Intro
Rigid Bodies Pt.1
Rigid Bodies Pt.2
Rigid Bodies Pt.3
Creating Initial Velocity
Soft Bodies Pt.1
Soft Bodies Pt.2
Soft Bodies Pt.3
Cloth
Low Poly Modeling - Animation - Maps TurboSmooth
Skin Wrap Modifier Pt.1
Skin Wrap Modifier Pt.2
Skin Wrap Modifier Pt.3
Skin Wrap - Face Limit
Skin Wrap Local Parameters Pt.1
Skin Wrap Local Parameters Pt.2
Skin Wrap Local Parameters Pt.3
Skin Wrap Local Parameters Pt.4
Skin Wrap Patch Modifier
Normal Maps Pt.1
Normal Maps Pt.2
Credits About the Author

3D Studio Max 7 Training CD Information

Title : 3D Studio Max 7
Tutor : Michael Hurwicz
Other tutorials and training by this author
Movies : 227 Lessons- Video run time: 12 Hours
Availability : Immediate Dispatch
Compatibility: Vista, 98, 2000, NT, XP, Mac OS, OSX
Released 2005-06-08
Work files Yes
Price US / Canadian Sales $99.95

288 In Stock

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  • Learn 3D Studio Max 7 from an accredited expert in days.
  • Ideal for beginners, easy to follow videos that offer visual clarity.
  • Master a full application for a fraction of the cost of classroom based training.
  • Unique teaching method that offers accelerated learning and high retention.
  • Used by many large companies, schools, universities,
  • Learn from your own desk at a speed that suits you
  • Cost effective tuition from leading experts
  • You control the pace, training can be stopped, rewound or fast forwarded as required.

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